Overview
Introduction
Concepts
Getting Started
Feature List
Tutorials
Materials
Using Materials
Material Libraries
Iray+ Materials
Iray+ Material
Iray+ Ocean
Iray+ Metal
Conversion Materials
Material Components
Overview
Components Index
Base Components
CarbonFiber
CeramicTiles
CeramicWhiteware
Clay
Cloth
CloudyGem
ConcretePolished
ConcreteRough
Diamond
Gel
Glass
GlassDispersion
GlassFrosted
GlassThin
Glossy
Lampshade
Leather
Masonry
Matte
Metal
MetalBrushed
MetalPolished
MetalSatin
Mirror
Paper
PaperTranslucent
Plaster
PlasticOpaque
PlasticTranslucent (FastSSS)
PlasticTranslucent (SSS)
PlasticTransparent
Rubber
Satin
Stone
StonePolished
Velvet
Water
Wax
Wood
Woodgrain
Woodvarnished
Decal Components
BrushedMetalFoil
BrushedPlastic
Matte
MetalFoil
Mirror
Satin
Coating Components
Anodised
CeramicGlaze
Clearcoat
Flakes
FlipFlopPaint
Galvanised
GlossFinish
GlossVarnish
HammerPaint
MatteFinish
MatteVarnish
MetalPlating
PaintEggShell
PaintGloss
PaintMatte
PaintPearl
PlasticCoating
PowderCoating
ThinFilm
Surface Components
DeepScratches
Dirt1
Dirt2
Dirt3
DustStreaks
DustUniform
DustVariable
HeatStainedSteel
LinearScratches1
LinearScratches2
LinearScratches3
LinearScratches4
RadialScratches
RustPatches
RustUniform
Verdigris
Noise Maps
Flake Noise
Flow Noise
Perlin Noise
Worley Noise
Lighting
Physical Sky
IBL
Iray+ Lights
Iray+ Emission
3ds Max Light Compatibility
Iray+ Light Lister
Cameras
Using Cameras
Tone Mapping
Camera Effects
Rendering
Render Setup
Renderers
Settings
Render Elements
Light Path Expressions
Isolating Specific Light Sources
Isolating Specific Geometry Instances
Filtering for Specific Events
LPE Grammar
Remote Rendering
Advanced
Importing/Exporting MDL
Scene Conversion
Lighting Analysis
Material Library Converter
Iray+ Object Properties
Section Planes
Iray+ Frame Buffer
Toolbar
Reference
Compatibility with 3ds Max
Release Notes
MaxScript Reference
System Requirements
Additional Content
Copyright and Licenses