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Settings

The Settings tab contains advanced controls for Tone Mapping, White Balance, Camera Lens Types, Custom MDL Paths, and Environment Lighting. This menu also provides controls for customizing hardware resources. These options can be found in the Render Setup > Settings tab.

Tone Mapper

The tone mapper allows various controls over the appearance of your scene. These can be used during rendering, without interrupting progress. These can be found in Render Setup > Settings tab, under the Tone Mapper rollout:

The Iray+ Tone Mapper

Environment Lighting

The Active Environment dropdown provides information on which environment is currently lighting the scene. Iray only allows one active environment at a time.

Working with multiple environments in Iray+

Camera

The camera rollout provides settings for traditional cameras (Planar), 360 degree panoramic cameras (Spherical), and other panoramic cameras (Cylindrical). When enabled, there are additional output controls for left and right eye stereo rendering. Default settings having no effect on the Iray rendering output.

Camera Lens Type Dropdown

Lens Type: select the lens type:

Stereo Output:

Filters

Filters in Iray=+

Bloom: use this post-process filter to approximate bloom/glare effects. This can be used to produce subtle enhancements, such as adding slight halos to emissive objects.

Image (Antialias): use this filter to smooth out the effects of aliasing, to help reduce the appearance of jagged lines in the image.

Frame Buffer

The Iray+ Frame Buffer can be used to display ActiveShade or Production renders instead of the default 3ds Max frame buffer. See Iray+ Frame Buffer for more details.

Frame Buffer parameters in Iray=+

Network Render

The Network Render Rollout

Access the Network Render dialog for remote offline rendering. See Remote Rendering for more details.

Resources

Managing GPUs and render resources in Iray

Gives options over local and remote rendering. See Remote Rendering for more details.

Materials

The Material Rollout

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