Documentation
A layer thats adds simple glossy reflections to an object. Can be used to represent a layer of clearcoat paint or varnish on top of the base material. Also used to represent scratches and other imperfections in a surface layer.
Simulates the level of polish. Higher values will make the reflections appear more blurred.
Range: 0.0 - 1.0 or Map
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Determines the color tint of the reflections. This can be a single color value or a texture map.
Input: Map/Color
Controls the weight of the layer. A weight of 1.0 will mean the underlying material is not visible.
Range: 0.0 - 1.0 or Map
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Adds a bump map or normal map to the coating, with control over the strength
Range: 0.0 - 1.0 or Map
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Coatings
Surface