Documentation
Iray for 3ds Max Feature List
Rendering
- AI Denoising for fast high quality noise-free images
- Utilizes all supported GPUs and CPUs within the machine, with user control of resources
Physically based path-trace rendering within 3ds Max's ActiveShade window provides accurate preview of final results while adjusting scenes
- Super-fast Iray Interactive ray tracing within 3ds Max's ActiveShade window provides immediate feedback on object transforms and lighting edits
- Optimized sampling for accurate caustics and highly indirect lighting
- Motion Blur using 3ds Max camera multi-pass
- Simultaneous render element generation with negligible speed impact
- Custom Light Path Expressions for tremendous flexibility in post production editing
- Depth of Field quickly responds upon adjustment (using 3ds Max camera multi-pass)
- Matte shadow and reflection support for compositing flexibility
- Backplate image supported independent of lighting
- Lighting simulation mode to evaluate the Lux/Foot-candles at any visible point
- Iray Section Plane slices through entire max scene for interior visualization
- Lens type for 360 panoramic rendering and stereo viewing with VR hardware
Materials
- Interactive updates (in ActiveShade) upon adjusting scene materials
- Physically based materials using an intuitive layering approach leveraging the NVIDIA Material Definition Language (MDL) for substantial flexibility
- Extensive material flexibility, including subsurface scattering, thin film, gem, etc.
- Work directly within 3ds Max material editing interfaces such as the Compact and Slate editors
- MDL material export for building custom, shareable material libraries
- MDL import and export for sharing materials between different Iray applications or MDL compliant renderers (e.g., mental ray)
- Supports up to 4 UV mapping channels per material layer
- Conversion of native Arch & Design materials and mental ray photometric lights and environments
- Supports native 3ds Max Maps and custom MDL procedurals (always GPU accelerated)
- Material measurements from supported devices
- Complex layering parameters including Decals, Coating, and Surface
- Extensive verified material library to confidently represent real-world results
Lighting
- Interactive updates (in ActiveShade) upon adjusting light parameters and position
- Image Based Lighting for fast photographic environment lighting
- Supports 3ds Max standard and photometric lights
- New Iray photometric light type, IES profile support
- Real-world units of lighting attributes for accurate simulation
- Lighting from emissive (self illuminated) materials & geometry
- Physical Sun and Sky System for lighting simulation based on date, time, and GPS location
- No slow down from adding additional light sources
- Irradiance lighting analysis mode for accurate light and heat simulation
- Viewport preview of IBL for fast positioning
- User enabled caustic sampling
- Define custom Light Path Expressions (LPEs) as 3ds Max Render Elements
Workflow
- Continual feedback with progressive rendering of final results after scene adjustments
- Effortless switching between fast ray tracing (Iray+ Interactive) and accurate path tracing (Iray+)
- Interactive tone mapping for quickly achieving desired exposure, white balance, and contrast adjustments
- Animation support for material and light parameters
- MaxScript scripting support
- Iray Server support for efficient, scalable offline rendering
- Interactive Iray Server support for streaming from an external machine
- Quadro VCA and DGX-1 support for remote interactive rendering with linear scalability
- Intuitive controls for frame completion criteria and render optimizations
- Simple scene conversion between mental ray® and Iray includes lights, materials and environments.
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