Documentation
The Iray+ Perlin Noise map generates a pseudo-random pattern consisting of waves across the map. It is computed over several octaves which are added together for the final result. It has many uses but primarily it is used for generating procedural textures, shapes, terrain height maps and as the basis for texture effects.
The noise blends between these two colors. These parameters will have no effect if connected to a Normal/Bump parameter.
Input: Color
The size of the features in the noise pattern.
Input: 0 – 1000
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This modifies the pattern with a marble appearance. Can be used in combination with Apply Dent and Absolute Noise for more complex effects.
Input: On/Off Checkbox
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Intensifies the contrast between the colors but the pattern will stay the same. Can be used in combination with Apply Marble and Absolute Noise for more complex effects.
Input: On/Off Checkbox
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When enabled, the pattern will appear more billowing and turbulent.Can be used in combination with Apply Marble and Apply Dent for more complex effects.
Input: On/Off Checkbox
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This can be used as a time control, in conjunction with 3ds Max key frames to simulate progression of the noise over time.
Input: 0 – ∞
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Controls the number of additional noise functions (octaves) to sample.
Input: 0 – ∞
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The weight of additional noise turbulence.
Input: 0 – ∞
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Noise values greater then "NoiseThresholdLow" are mapped to "Colour 2"
Input: 0 – ∞
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Noise values greater than "Noise Threshold High" are mapped to "Colour 1"
Input: 0 – ∞
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This creates a "tree ring" like effect
Input: 0 – ∞
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