Documentation
Iray+ Worley Noise, also known as Cell Noise, is a texture built by calculating the distance between randomly distributed points. This produces a pattern similar to clusters of cells, and can be used as an alternative to the Iray+ Perlin Noise map to generate texture effects and procedural textures.
The noise blends between these two colors. These parameters will have no effect if connected to a Normal/Bump parameter.
Input: Color
The noise blends between these two colors. These parameters will have no effect if connected to a Normal/Bump parameter.
Input: Color
The size of the features in the noise pattern.
Input: 0 – 1000
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This modifies the pattern with a marble appearance. Can be used in combination with Apply Dent and Absolute Noise for more complex effects.
Input: On/Off Checkbox
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Intensifies the contrast between the colors but the pattern will stay the same. Can be used in combination with Apply Marble and Absolute Noise for more complex effects.
Input: On/Off Checkbox
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The weight of additional noise turbulence.
Input: 0 – ∞
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Noise values greater then "Noise Threshold Low" are mapped to Colour2
Input: 0 – ∞
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Noise values greater than "Noise Threshold High" are mapped to Colour1
Input: 0 – ∞
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This creates a "tree ring" like effect
Input: 0 – ∞
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Other Noise Maps