Documentation
This component is designed to represent fabric-type materials. Such materials are made up of threads or fibres running in two different directions, known as 'warp' and 'weft', which can each produce anisotropic glossy reflections. By increasing the transmission parameter, it is possible to simulate thin partially-translucent fabrics.
Controls the relative strength of reflections from the warp versus the weft.
Range: 0.0 -
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Controls the color of the warp threads in the material. This can be a single color or a map.
Input: Map/Color
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Controls the size of the glossy highlights from the warp. Higher values will make the reflections appear more blurred.
Range: 0.0 - 1.0 or Map
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Controls the spacing between the anisotropic highlights from the warp.
Range: 0.0 -
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Controls the relative strength of the inner and outer anisotropic highlights from the warp.
Range: 0.0 - 1.0
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Controls the color of the weft threads in the material. This can be a single color or a map.
Input: Map/Color
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Controls the size of the glossy highlights from the weft. Higher values will make the reflections appear more blurred.
Range: 0.0 - 1.0 or Map
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Controls the maximum amount of light that passes through the material.
Range: 0.0 - 1.0
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Controls the color of the transmitted light.
Input: Map/Color
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Controls how quickly the transmission of the material changes as you move across the surface. The maximum amount of light is transmitted when the material is viewed straight on. The transmission falls to zero when the material is viewed from a very shallow angle.
Range: 0.01 - 25.0
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Increasing this parameter will make the material appear darker when it is viewed from shallow angles.
Range: 0.0 - 1.0
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Base
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