Documentation
This component is designed to represent wooden surfaces, using a combination of diffuse texturing, glossy highlights and bump mapping.
Two separate glossy highlights and bump maps can be applied. The first corresponds to the fibers within the grain of the wood. The second, corresponding to the surface of the material, can be used to simulate a clearcoat varnish. The fibers can have anisotropic highlights to accentuate the grain of the wood.
The basic color of the component. This can be a single color value or a texture map, ideally a wood-grain texture.
Input: Map/Color
Controls the width of the glossy highlights from the wood fibers. Higher values will make reflections appear more blurred in one direction. Anisotropic highlights can be created by using different values for Roughness1 and Roughness2.
Range: 0.0 - 1.0
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Controls the height of the glossy highlights from the wood fibers. Higher values will make reflections appear more blurred in one direction. Anisotropic highlights can be created by using different values for Roughness1 and Roughness2.
Range: 0.0 - 1.0
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Controls the strength of the glossy highlights from the wood fibers. Higher values will make the reflections stronger.
Range: 0.0 - 1.0
Simulates the level of polish on the varnished surface of the wooden object. Higher values will make the reflections appear more blurred.
Range: 0.0 - 1.0
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A bump map or normal map representing the fibers within the wood grain.
Range: 0.0 - / Map
A bump map or normal map representing the surface of the object.
Range: 0.0 - / Map
Base
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