Documentation
This Coating layer simulates metallic flakes that can be used in conjunction with other layers such as clearcoat to create a variety of materials. Multiple layers of GlossFlakes can be used to create complex car paint or product packaging-type materials.
Determines color of the flakes. This can be a single color value or a texture map.
Input: Map/Color
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Simulates the level of polish. Higher values will make the reflections appear more blurred.
Range: 0.0 - 1.0
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Determines the maximum reflectivity of the flakes. This effectively controls the weight of the layer relative to the underlying material. If you are using multiple GlossFlakes layers, this parameters should be less than 1.
Range: 0.0 -
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Determines the size of the flakes. Higher values result in bigger flakes.
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This represents the density of flakes in the material. The higher the value, the less you will see the layers underneath.
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Controls the strength of the bump map associated with the flake layer.
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Coatings
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