Documentation
This component is designed to represent non-shiny matte materials that transmit light, such as lampshades or translucent paper screens. There is a Roughness parameter that uses the Oren-Nayar method for representing rough surfaces made up of microfacets. In practical terms increasing the Roughness parameter is useful for representing powdery surfaces.
The basic color of the component. This can be a single color value or a texture map.
Input: Map/Color
Controls the Oren-Nayar roughness of the material. Increasing this makes the surface look powdery or rubbery
Range: 0.0 - 1.0 or Map
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Controls how much light can pass through the material. Setting this to zero will make the material opaque. For real-world materials, this parameter should always be less than 0.5.
Range: 0.0 - 1.0 or Map
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Controls the color of light passing through the material. For most materials this would be the same as the ReflectionColour. This can be a single color value or a texture map.
Input: Map/Color
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Gives control over the contribution of the layers to the overall material appearance. A value of 1.0 will completely block any effect of any material layers below. A value of 0.0 will remove any of the layers contribution.
Range: 0.0 - 1.0 or Map
Allows you to set a bump map to simulate surface detail and control the intensity and orientation of the effect
Range: 0.0 - 1.0 or Map
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Base
Surface
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