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Anisotropic Conductor

A component for representing the specific reflectance properties of metals. In the real world the reflections and specular highlights in metals are affected by the color of the metal itself. This is different to plastics, where reflections are the same color as the incident light.

While metals are typically quite reflective the actual reflectance amount varies somewhat depending on the angle of view, so that very shallow angles give higher levels of reflectance. This effect is not as pronounced as seen in shiny plastics or water. This is specified by setting the IOR (Index of Refraction) of the metal. In this case IOR refers to the absorption of the material rather than, for example, the refraction of light rays through glass. If relatively high values are set for IOR (15 - 30) the fall off curve will be typical to metals.

This is the same as the Conductor component with additional control over Anisotropy.

Editing a component using Anistropic Conductor

Diffuse

Color

The basic color of the component. This can be a single color value or a texture map.

Input: Map/Color

Colour: White
Colour: White
Colour: Grey
Colour: Black
Colour: Red
Colour: Red

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Anisotropy

Anisotropy

Simulates the effect of reflections on brushed or machined surfaces where you have parallel scratches or grooves. Reflections tend to get stretched out in a direction orthogonal to the scratch direction. Higher values increase stretching. Anisotropy works in conjunction with the roughness parameter.

Input: 0.0 - 1.0 or Map

Anisotropy: 0.0
Anisotropy: 0.0
Anisotropy: 0.5
Anisotropy: 0.5
Anisotropy: 1.0
Anisotropy: 1.0

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AnisotropyRotation

Controls the direction the reflection is stretched relative to the texture coordinate axis at that point. You can apply textures to this to get circular brushed effects. The range is 0.0 to 1.0, where 1.0 means 360 degrees, 0.25 means 90 degrees, etc. To work this out, just multiply the value by 360. You can apply textures to this to get circular brushed effects.

Input: 0.0 - 1.0 or Map

AnisotropyRotation: 0.0
AnisotropyRotation: 0.0 (0°)
AnisotropyRotation: 0.6
AnisotropyRotation: 0.6 (216°)
AnisotropyRotation: 0.9
AnisotropyRotation: 0.9 (324°)

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Reflection

Roughness

Simulates the level of polish. Higher values result in blurrier reflections.

Range: 0.0 - 1.0 or Map

Roughness: 0.0
Roughness: 0.0
Roughness: 0.1
Roughness: 0.1
Roughness: 0.5
Roughness: 0.5

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Exponent

Controls how quickly the shininess changes between the normal and grazing values as you move across the surface.

Range: 0.0 - 25.0

Exponent: 0.01
Exponent: 0.01
Exponent: 0.5
Exponent: 0.5
Exponent: 1.5
Exponent: 1.5

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NormalReflectivity

This parameter controls how shiny the object appears looking straight on. Typical materials of this type display little reflectance at 0 degrees.

Range: 0.0 - 1.0 or Map

NormalReflectivity: 0.0
NormalReflectivity: 0.0
NormalReflectivity: 0.5
NormalReflectivity: 0.5
NormalReflectivity: 1.0
NormalReflectivity: 1.0

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GrazingReflectivity

This parameter control how shiny the object appears looking at a very shallow angle. Typical materials of this type display higher reflectance at 90 degrees to the camera.

Range: 0.0 - 1.0 or Map

GrazingReflectivity: 0.1
GrazingReflectivity: 0.1
GrazingReflectivity: 0.5
GrazingReflectivity: 0.5
GrazingReflectivity: 1.0
GrazingReflectivity: 1.0

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Refraction

Use IOR

Ignores all parameters in the Reflection group and uses the IOR parameter to define the falloff curve.

IOR

Controls the amount of reflection and shape of the falloff curve.

Range: 0.0 - 50.0

IOR: 0.0
IOR: 0.0
IOR: 2.5
IOR: 2.5
IOR: 5.0
IOR: 5.0

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Decal Layers Only

Weight

Gives control over the contribution of the layers to the overall material appearance. A value of 1.0 will completely block any effect of any material layers below. A value of 0.0 will remove any of the layers contribution.

Range: 0.0 - 1.0 or Map

Weight: 1.0
Weight: 0.1
Weight: 0.5
Weight: 0.5
Weight: 1.0
Weight: 1.0

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Normal

Normal

Allows you to set a bump map to simulate surface detail and control the intensity and orientation of the effect

Range: 0.0 - 1.0 or Map

Normal: 0.2
Normal: 0.2
Normal: 1.0
Normal: 1.0
Normal: 3.0
Normal: 3.0

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Materials using Anisotropic Conductor

Base

AnisotropicConductor: MetalBrushed
MetalBrushed
AnisotropicConductor: MetalPolished
MetalPolished
AnisotropicConductor: MetalSatin
MetalSatin

Decals

AnisotropicConductor: BrushedMetalFoil
BrushedMetalFoil


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