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Using Cameras

Iray for 3ds Max uses existing 3ds Max cameras, so all basic functions of the camera are compatible.

Adding a camera

  Create Panel  ➤    Cameras ➤     Dropdown   ➤  
   Target, Free or Physical

Iray Compatibility with 3ds Max Cameras

Some of the advanced features of 3ds Max cameras are not supported by Iray or can be found in separate interfaces, for example depth of field settings can be found in the Settings screen.

There is limited supported for the Physical Camera. In particular, simple camera position, target and FOV are supported, but more subtle attributes such as Tilt Correction are not.


Camera Feature Compatible Notes
Lens/FOV Simple lens attributes that affect the FOV are supported but more complex properies within the Physical Camera, such as Aperture, are not.
Orthographic Projection  
Show Cone and Horizon  
Environment Ranges Ranges will show in viewport but effects will not render.
Clipping Planes  
Depth of Field Depth of Field is only supported when using non-Physical Cameras. See Depth of Field.
Motion Blur See Motion Blur.
Lens Distortion and Perspective Control Doesn't affect the rendered image.
Exposure White Balance is controlled using the Iray+ Tone Mapping.
Perspective Control Doesn't affect the rendered image.

Camera Effects

Details on advanced camera effects such Depth of Field and Motion Blur can be found
on the Camera Effects page



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