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PearlescentSSS

This component can be used to represent materials such as shampoo and shower gel

Diffuse

DiffuseColor

Defines the Diffuse color, this works in conjunction with DiffuseWeight.

Input: Map/Color

Colour: White
DiffuseColour: White
Colour: Grey
DiffuseColour: Black
Colour: Red
DiffuseColour: Red

DiffuseWeight

Controls the balance between the diffuse surface tint and the light transmitted through the interior of the material. Increasing the value will make the material more opaque.

Range: 0.0 - 1.0

DiffuseWeight: 0.0
DiffuseWeight: 0.0
DiffuseWeight: 0.4
DiffuseWeight: 0.4
DiffuseWeight: 0.8
DiffuseWeight: 0.8

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Reflection

NormalReflectivity

This parameter controls how strong the glossy highlights appear when looking straight on.

Range: 0.0 - 1.0

NormalReflectivity: 0.0
NormalReflectivity: 0.0
NormalReflectivity: 0.1
NormalReflectivity: 0.1
NormalReflectivity: 0.5
NormalReflectivity: 0.5

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GrazingReflectivity

This parameter control how strong the glossy highlights appear when looking at a very shallow angle.

Range: 0.0 - 1.0

GrazingReflectivity: 0.0
GrazingReflectivity: 0.0
GrazingReflectivity: 0.5
GrazingReflectivity: 0.5
GrazingReflectivity: 1.0
GrazingReflectivity: 1.0

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Exponent

Controls how quickly the strength of the glossy highlights changes between the normal and grazing values as you move across the surface.

Range: 0.01 – 25

Exponent: 0.01
Exponent: 0.01
Exponent: 1.0
Exponent: 1.0
Exponent: 5.0
Exponent: 5.0

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Roughness

Controls the size of the glossy highlights. Higher values will make the reflections appear more blurred

Range: 0.0 - 1.0 or Map

Roughness: 0.0
Roughness: 0.0
Roughness: 0.3
Roughness: 0.3
Roughness: 1.0
Roughness: 1.0

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Absorption

ScatterColour

Controls the color of the inside of the material. Light passing through will gradually be absorbed based on this color. The thicker the object, the more light will be absorbed. A pure white tint means there will be no absorption, a pure black tint means all light is absorbed as soon as it enters the material

Input: Color

Colour: White
ScatterColour: White
Colour: Grey
ScatterColour: Black
Colour: Red
ScatterColour: Red

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DistanceScale

This scale, in metres, controls the overall strength of the subsurface scattering and absorption effects. Reducing this parameter will strengthen the effects. On average, light passing through the material will undergo scattering and absorption each time it travels this distance through the material.

Range: 0.0 -

DistanceScale: 0.005
DistanceScale: 0.005
DistanceScale: 0.05
DistanceScale: 0.05
DistanceScale: 0.5
DistanceScale: 0.5

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Refraction

IOR

Controls the amount of ideal (non-glossy) reflection on the surface of the material.

Range: 0.0 - 50.0

IOR: 1.0
IOR: 1.0
IOR: 1.2
IOR: 1.2
IOR: 2.0
IOR: 2.0

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Normal

GelNoise

Can be used to create gel effects within the subsurface such as bubbles and sheens.

Range: 0.0 - 1.0 or Map

GelNoise: 0.0
GelNoise: 0.0
GelNoise: 0.5
GelNoise: 0.5
GelNoise: 1.0
GelNoise: 1.0

Materials using Pearlescent SSS

Base

Gel
Gel

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