Documentation
This component can be used to represent materials such as shampoo and shower gel
Defines the Diffuse color, this works in conjunction with DiffuseWeight.
Input: Map/Color
Controls the balance between the diffuse surface tint and the light transmitted through the interior of the material. Increasing the value will make the material more opaque.
Range: 0.0 - 1.0
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This parameter controls how strong the glossy highlights appear when looking straight on.
Range: 0.0 - 1.0
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This parameter control how strong the glossy highlights appear when looking at a very shallow angle.
Range: 0.0 - 1.0
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Controls how quickly the strength of the glossy highlights changes between the normal and grazing values as you move across the surface.
Range: 0.01 – 25
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Controls the size of the glossy highlights. Higher values will make the reflections appear more blurred
Range: 0.0 - 1.0 or Map
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Controls the color of the inside of the material. Light passing through will gradually be absorbed based on this color. The thicker the object, the more light will be absorbed. A pure white tint means there will be no absorption, a pure black tint means all light is absorbed as soon as it enters the material
Input: Color
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This scale, in metres, controls the overall strength of the subsurface scattering and absorption effects. Reducing this parameter will strengthen the effects. On average, light passing through the material will undergo scattering and absorption each time it travels this distance through the material.
Range: 0.0 -
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Controls the amount of ideal (non-glossy) reflection on the surface of the material.
Range: 0.0 - 50.0
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Can be used to create gel effects within the subsurface such as bubbles and sheens.
Range: 0.0 - 1.0 or Map
Base
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